GS Value
GS values contain Information regarding certain aspects of the game
GS Value structure
key | value |
---|---|
1 | Jumps |
2 | Attempts |
3 | Total Completed Official Levels |
4 | Total Completed Online Levels |
5 | Completed Demons |
6 | Total Stars |
7 | Total Completed MapPacks |
8 | Secret Coins Collected |
9 | Destroyed Players on the menu |
10 | Total Liked/Disliked levels |
11 | Total Rated Levels |
12 | User coins collected |
13 | Total Diamonds |
14 | current orbs |
15 | Completed Daily Levels |
16 | Shadow Shards |
17 | Poison Shards |
18 | Fire Shards |
19 | Ice Shards |
20 | Lava Shards |
21 | Demon Keys |
22 | Total Orbs Collected |
23 | Earth Shards |
24 | Blood Shards |
25 | Metal Shards |
26 | Light Shards |
27 | Soul Shards |
28 | Moons |
29 | Diamond Shards |
30 | Fire Path Progress |
31 | Ice Path Progress |
32 | Poison Path Progress |
33 | Shadow Path Progress |
34 | Lava Path Progress |
35 | Earth Path Progress |
36 | Blood Path Progress |
37 | Metal Path Progress |
38 | Light Path Progress |
39 | Soul Path Progress |
40 | Amount of Completed Gauntlets |
41 | List Rewards |
42 | Completed Insane Levels |
43 | Wraith Chest Keys |
unique_{LevelID}_{Coins Collected} | The Coins Collected on the Official Levels |
unique_secretB03 | Glubfub coin |
unique_secret04 | Official level page secret coin |
unique_secret06 | ’Sparky’ coin |
GS_completed
all completed levels
Key | Value |
---|---|
n_{levelID} | beaten in normal Mode |
c_{levelID} | Completed level |
d_{levelID} | completed daily |
g_{levelID} | completed gauntlet |
star_{levelID} | Collected Stars |
dstar_{timelyID} | Collected Stars for daily |
gstar_{levelID} | Collected Stars for gauntlet |
demon_{levelID} | Collected Demon |
ddemon_{timelyID} | Collected Demon for weekly |
gdemon_{levelID} | Collected Demon for gauntlet |
GS_3
GS_3 contains info about all levels you have collected unverified coins for
Structure |
---|
{levelID}_{coins collected} |
GS_4
GS_4 contains info about all levels you have collected verified coins for
Structure |
---|
{levelID}_{coins collected} |
GS_5
GS_5 contains info about all the MapPacks you have beaten
Structure |
---|
<k>pack_{packID}</k><s>{stars Rewarded}</s> |
GS_6
GS_6 contains all the Purchased Icons on your account
Structure |
---|
<k>{ListingID}</k><s>{Price}</s> |
GS_7
GS_7 is the Highscore attempt of levels
Structure |
---|
<k>{levelID}</k><s>{percentage}</s> |
GS_8
Unused
GS_9
GS_9 provides info about how many stars downloaded levels give to you
Structure |
---|
<k>{levelID}</k><s>{rewardedStars}</s> |
GS_10
GS_10 Contains the high score of All Official Levels you have played
Structure |
---|
<k>{ID}</k><s>{percentage}</s> |
GS_11
GS_11 Contains the reward data for the Timely Chests you have opened
key | Description |
---|---|
<k>{ChestType}_{ChestID}</k> | reward Object |
k_{number} | RewardItems -> the number corresponds to how many RewardItems the player will recieve |
kCEK | The encoder keys |
Chest Types
ID | type |
---|---|
1 | 4 hour chest |
2 | 24 hour chest |
GS_12
GS_12 Contains the currently active Quests
GS_14
The Diamond Rewards Collected from Challenges and Daily levels
structure | type | Description |
---|---|---|
{TypeID}{challenge/dailyID} | int | The Number of Diamonds Earned |
TypeID’s
Types | Description |
---|---|
c | Challenges/quests |
d | daily levels |
GS_15
GS_15 Contains the upcoming Quests
GS_16
GS_16 contains the High Scores for daily and weekly demons
Structure |
---|
<k>{TimelyID}</k><s>{percentage}</s> |
GS_17
GS_17 contains the Stars rewarded for daily and weekly demons
Structure |
---|
<k>{TimelyID}</k><s>{Stars}</s> |
GS_18
GS_18 contains the High Scores for Gauntlet Levels
Structure |
---|
<k>{levelID}</k><s>{percentage}</s> |
GS_19
GS_19 Contains the reward data for the Treasure room chests you have opened
key | Description |
---|---|
<k>{ChestID}</k> | reward Object |
k_{number} | RewardItems -> the number corresponds to how many RewardItems the player will recieve |
kCEK | The encoder keys |
GS_20
GS_20 seems to be the total amount of Demon Keys you have had over your accounts lifespan
GS_21
GS_21 Contains the reward data for the gauntlets you have completed
key | Description |
---|---|
g_{GauntletID} | the gauntlet number |
00{ChestID} | ChestIDs for Reward Chests |
k_{number} | RewardItems -> the number corresponds to how many RewardItems the player will recieve |
kCEK | The encoder keys |
Chest IDs
ID | how to get |
---|---|
0001 | Beat the Challenge |
0002 | Release the Demon Guardian |
0003 | Chamber of Time Chest |
0004 | Treasure Room 50 key Chest |
0005 | Treasure Room 100 Key Chest |
0006 | Treasure Room 200 Key Chest |
0007 | YouTube Chest |
0008 | Twitter Chest |
0009 | Facebook Chest |
0010 | Twitch Chest |
0011 | Discord Chest |
0022 | Zolguroth Chest (repeatedly poke Shopkeeper and return to shop) |
0023 | Help Button Chest |
0024 | Reddit Chest |
All chests between 0012 and 0021 are Ad Chests from the free versions of the game.
GS_22
GS_22 Contains reward data for all of the ad chests from Geometry Dash world
Key | Value |
---|---|
{unix Timestamp} | orbs |
GS_23
GS_23 contains the High Scores for daily and weekly demons
Structure |
---|
<k>{TimelyID}</k><s>{percentage}</s> |
GS_24
GS_24 contains the High Scores for Gauntlet Levels
Structure |
---|
<k>{levelID}</k><s>{percentage}</s> |
GS_25
GS_25 Contains the reward data for every weekly demon you have completed
key | Description |
---|---|
d100{number} | The Timely ID of the weekly Demon you have beaten |
k_{number} | RewardItems -> the number corresponds to how many RewardItems the player will recieve |
kCEK | The encoder keys |
GS_26
GS_26 is your currently active path. The value is the same as the path key in GS_value. Contary to most GS’s, it’s an integer value and not a dictionary.
Structure |
---|
<k>GS_26</k><i>{path}</i> |
GS_27
GS_27 contains the List Rewards you have acquired
Structure |
---|
<k>lr_{listID}</k><s>{diamonds}</s> |
GS_28
GS_28 contains your enabled items. All of them are strings (although they act as booleans). The animations (18-20) are set to 1 after doing.. something? even if not unlocked. The music unlocker is set to 1 by default as soon as you start the game. The music customize is set to 1 permanently when you unlock it.
Key | Description |
---|---|
17_12 | Music Unlocker |
18_12 | Slow Robot Walk |
19_12 | Fast Robot Run |
20_12 | Spider Naruto Run |
21_12 | Music Customizer |
GS_29
GS_29 is unknown but is related to trying to fix some path bug. Contary to most GS’s, it’s a boolean value and not a dictionary.
Structure |
---|
<k>GS_29</k><t /> |