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Particle String

The particle string is a long string of values separated by the a character that defines how particle systems in-game such as the particle object behave. Here is an example of a particle string:

30a-1a1.3a0.2a20a90a0a10a5a20a20a0a0a8a0a0a0a4a1a0a0a0a0a1a0a1a0a1a0a1a1a0a0a0 a0a0.784314a0a1a0a1a0a0.27a0a0.27a0a0a0a0a0a0a0a0a2a1a0a0a0a0a0a0a0.25a0a0a0a0a0a0a0a0a0a0a0

(this is the particle string of the particles around the Mythic rating fire)

The Values

IndexNameDescription
1Max ParticlesThe maximum number of particles to be generated
2DurationThe animation duration. -1 for indefinite
3LifetimeHow long the particles last. -1 for indefinite
4Lifetime +-Random offset for Lifetime
5EmissionParticle spawn rate. -1 for max
6AngleIn what direction the particles are generated towards
7Angle +-Random offset for Angle
8SpeedHow fast the particles are
9Speed +-Random offset for Speed
10PosVar XThe horizontal particle spawn area
11PosVar YThe vertical particle spawn area
12Gravity XThe horizontal gravitational pull
13Gravity YThe vertical gravitational pull
14AccelRadRadial particle acceleration
15AccelRad +-Random offset for AccelRad
16AccelTanTangential particle acceleration
17AccelTan +-Random offset for AccelTan
18StartSizeThe scale the particles start at
19StartSize +-Random offset for StartSize
20StartSpinThe rotation of the particles when they spawn
21StartSpin +-Random offset for StartSpin
22StartRThe red color value the particles start at
23StartR +-Random offset for StartR
24StartGThe green color value the particles start at
25StartG +-Random offset for StartG
26StartBThe blue color value the particles start at
27StartB +-Random offset for StartB
28StartAThe opacity the particles start at
29StartA +-Random offset for StartA
30EndSizeThe scale the particles end at
31EndSize +-Random offset for EndSize
32EndSpinThe rotation of the particles at the end of their lifetime
33EndSpin +-Random offset for EndSpin
34EndRThe red color value the particles end at
35EndR +-Random offset for EndR
36EndGThe green color value the particles end at
37EndG +-Random offset for EndG
38EndBThe blue color value the particles end at
39EndB +-Random offset for EndB
40EndAThe opacity the particles end at
41EndA +-Random offset for EndA
42Fade inFade time for particles to appear
43Fade in +-Random offset for Fade in
44Fade outFade time for particles to disappear
45Fade out +-Random offset for Fade out
46StartRadStart radius of the particles
47StartRad +-Random offset for StartRad
48EndRadEnd radius of the particles
49EndRad +-Random offset for EndRad
50RotSecRotation per second
51RotSec +-Random offset for RotSec
52Mode0 for Gravity, 1 for Radius
53Mode 20 for Free, 1 for Relative, 2 for Grouped
54AdditiveWhether the particles color is blending or not
55Start spin = endWhether the particles have the same rotation through their lifetime
56Start rot is dirWhether the particles’ direction will be their starting rotation
57Dynamic rotationWhether particles rotate towards the direction they are going towards
58TextureThe particle texture. 0 for Square, and the ID matches the order in the particle object
59Uniform obj colorWhether the particles color is the same through their lifetime
60FrictionPParticle friction
61FrictionP +-Random offset for FrictionP
62RespawnParticle respawning rate
63Respawn +-Random offset for Respawn
64Order SensitiveThe newest particles are layered on top of the older ones
65Start size = endWhether the particles have the same size through their lifetime
66Start rad = endWhether the particles have the same radius through their lifetime
67StartRGB Var SyncWhether to sync the Start R/G/B values
68EndRGB Var SyncWhether to sync the End R/G/B values
69FrictionSParticle speed friction
70FrictionS +-Random offset for FrictionS
71FrictionRParticle rotation friction
72FrictionR +-Random offset for FrictionR