Server Restore Resource
RestoreGJItems
Restore
was a feature used in Geometry dash from versions 1.7 - 2.0
and it was used as an alternative to the Account System that is currently used as of 2.206
A typical Gauntlet Server response is structured with a key:value:key:value
pairing
Official Levels behave a bit differently as you will find out further into his page
- Due to lack of resources about RestoreGJItems, most information has been lost to time.
The only remaining archived response that we know about can be found here
Restore Items Structure
Key | Name/Value | Type | Description |
---|---|---|---|
1 | officalLevels | String | Please refer to Official Level Structure |
2 | stars | Integer | This is how many stars that should be given to your account |
3 | demons | Integer | This is how many demons that should be added to your account |
4 | jumps | Integer | This is how many jumps you have made on your account of its lifetime |
5 | attempts | Integer | This is how many attempts you have spent on levels on your accounts lifetime |
6 | onlineLevels | String | These are the ID’s of online levels you have beaten. seperated by , |
Official Level Structure
There are three sections in regards to the Official Level State
from the restore endpoint. The data is sent as {NormalCompleted},{PracticeComepleted},{SecretCoins}
{NormalCompleted}
is aBool
which denotes if you have completed the level in normal Mode{PracticeComepleted}
is aBool
which denotes if you have completed the level in practice Mode{SecretCoins}
is anInteger
which includes the ammount of Secret Coins you collected during the completion of the official level
This structure is then iterated for each official level in the update and is split with a ;