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GS Value

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GS values contain Information regarding certain aspects of the game

GS Value structure

keyvalue
1Jumps
2Attempts
3Total Completed Official Levels
4Total Completed Online Levels
5Completed Demons
6Total Stars
7Total Completed MapPacks
8Secret Coins Collected
9Destroyed Players on the menu
10Total Liked/Disliked levels
11Total Rated Levels
12User coins collected
13Total Diamonds
14current orbs
15Completed Daily Levels
16Shadow Shards
17Poison Shards
18Fire Shards
19Ice Shards
20Lava Shards
21Demon Keys
22Total Orbs Collected
23Earth Shards
24Blood Shards
25Metal Shards
26Light Shards
27Soul Shards
28Moons
29Diamond Shards
30Fire Path Progress
31Ice Path Progress
32Poison Path Progress
33Shadow Path Progress
34Lava Path Progress
35Earth Path Progress
36Blood Path Progress
37Metal Path Progress
38Light Path Progress
39Soul Path Progress
40Amount of Completed Gauntlets
41List Rewards
42Completed Insane Levels
43Wraith Chest Keys
unique_{LevelID}_{Coins Collected}The Coins Collected on the Official Levels
unique_secretB03Glubfub coin
unique_secret04Official level page secret coin
unique_secret06’Sparky’ coin

GS_completed

all completed levels

KeyValue
n_{levelID}beaten in normal Mode
c_{levelID}Completed level
d_{levelID}completed daily
g_{levelID}completed gauntlet
star_{levelID}Collected Stars
dstar_{timelyID}Collected Stars for daily
gstar_{levelID}Collected Stars for gauntlet
demon_{levelID}Collected Demon
ddemon_{timelyID}Collected Demon for weekly
gdemon_{levelID}Collected Demon for gauntlet

GS_3

GS_3 contains info about all levels you have collected unverified coins for

Structure
{levelID}_{coins collected}

GS_4

GS_4 contains info about all levels you have collected verified coins for

Structure
{levelID}_{coins collected}

GS_5

GS_5 contains info about all the MapPacks you have beaten

Structure
<k>pack_{packID}</k><s>{stars Rewarded}</s>

GS_6

GS_6 contains all the Purchased Icons on your account

Structure
<k>{ListingID}</k><s>{Price}</s>

GS_7

GS_7 is the Highscore attempt of levels

Structure
<k>{levelID}</k><s>{percentage}</s>

GS_8

Unused

GS_9

GS_9 provides info about how many stars downloaded levels give to you

Structure
<k>{levelID}</k><s>{rewardedStars}</s>

GS_10

GS_10 Contains the high score of All Official Levels you have played

Structure
<k>{ID}</k><s>{percentage}</s>

GS_11

GS_11 Contains the reward data for the Timely Chests you have opened

keyDescription
<k>{ChestType}_{ChestID}</k>reward Object
k_{number}RewardItems -> the number corresponds to how many RewardItems the player will recieve
kCEKThe encoder keys

Chest Types

IDtype
14 hour chest
224 hour chest

GS_12

GS_12 Contains the currently active Quests

GS_14

The Diamond Rewards Collected from Challenges and Daily levels

structuretypeDescription
{TypeID}{challenge/dailyID}intThe Number of Diamonds Earned

TypeID’s

TypesDescription
cChallenges/quests
ddaily levels

GS_15

GS_15 Contains the upcoming Quests

GS_16

GS_16 contains the High Scores for daily and weekly demons

Structure
<k>{TimelyID}</k><s>{percentage}</s>

GS_17

GS_17 contains the Stars rewarded for daily and weekly demons

Structure
<k>{TimelyID}</k><s>{Stars}</s>

GS_18

GS_18 contains the High Scores for Gauntlet Levels

Structure
<k>{levelID}</k><s>{percentage}</s>

GS_19

GS_19 Contains the reward data for the Treasure room chests you have opened

keyDescription
<k>{ChestID}</k>reward Object
k_{number}RewardItems -> the number corresponds to how many RewardItems the player will recieve
kCEKThe encoder keys

GS_20

GS_20 seems to be the total amount of Demon Keys you have had over your accounts lifespan

GS_21

GS_21 Contains the reward data for the gauntlets you have completed

keyDescription
g_{GauntletID}the gauntlet number
00{ChestID}ChestIDs for Reward Chests
k_{number}RewardItems -> the number corresponds to how many RewardItems the player will recieve
kCEKThe encoder keys

Chest IDs

IDhow to get
0001Beat the Challenge
0002Release the Demon Guardian
0003Chamber of Time Chest
0004Treasure Room 50 key Chest
0005Treasure Room 100 Key Chest
0006Treasure Room 200 Key Chest
0007YouTube Chest
0008Twitter Chest
0009Facebook Chest
0010Twitch Chest
0011Discord Chest
0022Zolguroth Chest (repeatedly poke Shopkeeper and return to shop)
0023Help Button Chest
0024Reddit Chest

All chests between 0012 and 0021 are Ad Chests from the free versions of the game.

GS_22

GS_22 Contains reward data for all of the ad chests from Geometry Dash world

KeyValue
{unix Timestamp}orbs

GS_23

GS_23 contains the High Scores for daily and weekly demons

Structure
<k>{TimelyID}</k><s>{percentage}</s>

GS_24

GS_24 contains the High Scores for Gauntlet Levels

Structure
<k>{levelID}</k><s>{percentage}</s>

GS_25

GS_25 Contains the reward data for every weekly demon you have completed

keyDescription
d100{number}The Timely ID of the weekly Demon you have beaten
k_{number}RewardItems -> the number corresponds to how many RewardItems the player will recieve
kCEKThe encoder keys

GS_26

GS_26 is your currently active path. The value is the same as the path key in GS_value. Contary to most GS’s, it’s an integer value and not a dictionary.

Structure
<k>GS_26</k><i>{path}</i>

GS_27

GS_27 contains the List Rewards you have acquired

Structure
<k>lr_{listID}</k><s>{diamonds}</s>

GS_28

GS_28 contains your enabled items. All of them are strings (although they act as booleans). The animations (18-20) are set to 1 after doing.. something? even if not unlocked. The music unlocker is set to 1 by default as soon as you start the game. The music customize is set to 1 permanently when you unlock it.

KeyDescription
17_12Music Unlocker
18_12Slow Robot Walk
19_12Fast Robot Run
20_12Spider Naruto Run
21_12Music Customizer

GS_29

GS_29 is unknown but is related to trying to fix some path bug. Contary to most GS’s, it’s a boolean value and not a dictionary.

Structure
<k>GS_29</k><t />