Particle String
Este conteúdo não está disponível em sua língua ainda.
The particle string is a long string of values separated by the a
character that defines how particle systems in-game such as the particle object behave. Here is an example of a particle string:
30a-1a1.3a0.2a20a90a0a10a5a20a20a0a0a8a0a0a0a4a1a0a0a0a0a1a0a1a0a1a0a1a1a0a0a0 a0a0.784314a0a1a0a1a0a0.27a0a0.27a0a0a0a0a0a0a0a0a2a1a0a0a0a0a0a0a0.25a0a0a0a0a0a0a0a0a0a0a0
(this is the particle string of the particles around the Mythic rating fire)
The Values
Index | Name | Description |
---|---|---|
1 | Max Particles | The maximum number of particles to be generated |
2 | Duration | The animation duration. -1 for indefinite |
3 | Lifetime | How long the particles last. -1 for indefinite |
4 | Lifetime +- | Random offset for Lifetime |
5 | Emission | Particle spawn rate. -1 for max |
6 | Angle | In what direction the particles are generated towards |
7 | Angle +- | Random offset for Angle |
8 | Speed | How fast the particles are |
9 | Speed +- | Random offset for Speed |
10 | PosVar X | The horizontal particle spawn area |
11 | PosVar Y | The vertical particle spawn area |
12 | Gravity X | The horizontal gravitational pull |
13 | Gravity Y | The vertical gravitational pull |
14 | AccelRad | Radial particle acceleration |
15 | AccelRad +- | Random offset for AccelRad |
16 | AccelTan | Tangential particle acceleration |
17 | AccelTan +- | Random offset for AccelTan |
18 | StartSize | The scale the particles start at |
19 | StartSize +- | Random offset for StartSize |
20 | StartSpin | The rotation of the particles when they spawn |
21 | StartSpin +- | Random offset for StartSpin |
22 | StartR | The red color value the particles start at |
23 | StartR +- | Random offset for StartR |
24 | StartG | The green color value the particles start at |
25 | StartG +- | Random offset for StartG |
26 | StartB | The blue color value the particles start at |
27 | StartB +- | Random offset for StartB |
28 | StartA | The opacity the particles start at |
29 | StartA +- | Random offset for StartA |
30 | EndSize | The scale the particles end at |
31 | EndSize +- | Random offset for EndSize |
32 | EndSpin | The rotation of the particles at the end of their lifetime |
33 | EndSpin +- | Random offset for EndSpin |
34 | EndR | The red color value the particles end at |
35 | EndR +- | Random offset for EndR |
36 | EndG | The green color value the particles end at |
37 | EndG +- | Random offset for EndG |
38 | EndB | The blue color value the particles end at |
39 | EndB +- | Random offset for EndB |
40 | EndA | The opacity the particles end at |
41 | EndA +- | Random offset for EndA |
42 | Fade in | Fade time for particles to appear |
43 | Fade in +- | Random offset for Fade in |
44 | Fade out | Fade time for particles to disappear |
45 | Fade out +- | Random offset for Fade out |
46 | StartRad | Start radius of the particles |
47 | StartRad +- | Random offset for StartRad |
48 | EndRad | End radius of the particles |
49 | EndRad +- | Random offset for EndRad |
50 | RotSec | Rotation per second |
51 | RotSec +- | Random offset for RotSec |
52 | Mode | 0 for Gravity, 1 for Radius |
53 | Mode 2 | 0 for Free, 1 for Relative, 2 for Grouped |
54 | Additive | Whether the particles color is blending or not |
55 | Start spin = end | Whether the particles have the same rotation through their lifetime |
56 | Start rot is dir | Whether the particles’ direction will be their starting rotation |
57 | Dynamic rotation | Whether particles rotate towards the direction they are going towards |
58 | Texture | The particle texture. 0 for Square, and the ID matches the order in the particle object |
59 | Uniform obj color | Whether the particles color is the same through their lifetime |
60 | FrictionP | Particle friction |
61 | FrictionP +- | Random offset for FrictionP |
62 | Respawn | Particle respawning rate |
63 | Respawn +- | Random offset for Respawn |
64 | Order Sensitive | The newest particles are layered on top of the older ones |
65 | Start size = end | Whether the particles have the same size through their lifetime |
66 | Start rad = end | Whether the particles have the same radius through their lifetime |
67 | StartRGB Var Sync | Whether to sync the Start R/G/B values |
68 | EndRGB Var Sync | Whether to sync the End R/G/B values |
69 | FrictionS | Particle speed friction |
70 | FrictionS +- | Random offset for FrictionS |
71 | FrictionR | Particle rotation friction |
72 | FrictionR +- | Random offset for FrictionR |