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SFX Library format

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The SFX Library is stored in your save directory as sfxlibrary.dat. To learn how to retreive it from the servers, refer to this page.

To decode sfxlibrary.dat, you need to Base64 URL-Safe decode it and Zlib inflate it.

The SFX library is split into 2 parts:

{files}|{credits}

Files & folders

{files} is a list of files and folders, separated with semicolons. The file format is as follows:

{id},{name},{isFolder},{parentFolder},{filesize},{duration}

KeyTypeDescription
idintegerThe sound effect/folder ID
namestringThe sound effect/folder name
isFolderbooleanWhether this is a sound effect or folder
parentFolderintegerThe parent folder
filesizeintegerThe sound effect file size in bytes
durationintegerThe duration of the sound effect, in seconds * 100

The first “folder” is a special case: it has an ID of 1 and its name corresponds to the SFX library version.

Credits

The {credits} part is very simple. It’s a list of all the companies/people from which RobTop has licensed the sound effects, in this format:

{name},{link};{name},{link}...

where name is the name of the company and link is a link to their website.

Example (SFX library version 95):

Epic Stock Media,https://epicstockmedia.com;Cyberwave Orchestra,https://cyberwaveorchestra.com;Fusehive,http://fusehive.com;SoundMorph,https://www.soundmorph.com;Stormwave Audio,https://stormwave-audio.com;David Dumais,https://www.daviddumaisaudio.com;Sharks,https://www.sharkstunes.com;