SFX Library format
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The SFX Library is stored in your save directory as sfxlibrary.dat
. To learn how to retreive it from the servers, refer to this page.
To decode sfxlibrary.dat, you need to Base64 URL-Safe decode it and Zlib inflate it.
The SFX library is split into 2 parts:
{files}|{credits}
Files & folders
{files}
is a list of files and folders, separated with semicolons. The file format is as follows:
{id},{name},{isFolder},{parentFolder},{filesize},{duration}
Key | Type | Description |
---|---|---|
id | integer | The sound effect/folder ID |
name | string | The sound effect/folder name |
isFolder | boolean | Whether this is a sound effect or folder |
parentFolder | integer | The parent folder |
filesize | integer | The sound effect file size in bytes |
duration | integer | The duration of the sound effect, in seconds * 100 |
The first “folder” is a special case: it has an ID of 1 and its name corresponds to the SFX library version.
Credits
The {credits}
part is very simple. It’s a list of all the companies/people from which RobTop has licensed the sound effects, in this format:
{name},{link};{name},{link}...
where name
is the name of the company and link
is a link to their website.
Example (SFX library version 95):
Epic Stock Media,https://epicstockmedia.com;Cyberwave Orchestra,https://cyberwaveorchestra.com;Fusehive,http://fusehive.com;SoundMorph,https://www.soundmorph.com;Stormwave Audio,https://stormwave-audio.com;David Dumais,https://www.daviddumaisaudio.com;Sharks,https://www.sharkstunes.com;