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Client Color String Resource

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The color string contains the information for the initial state of the colors being used in the level. Its raw representation is formatted as follows:

{color}|{color}|..., where color is formatted as:

{property_key}_{property_value}_{property_key}_{property_value}_....

Color Properties

The color entries have the following properties:

KeyNameTypeDescription
1FromColourRedIntegerthe Red component of the color
2FromColourGreenIntegerthe Green component of the color
3FromColourBlueIntegerthe Blue component of the color
4PlayerColorPlayer Colorthe Player Color that the color is copying
5BlendingBoolthe Blending property of the color
6ColourChannelIndexIntegerthe Color Channel ID of the color
7FromOpacityFloatthe Opacity property of the color
8ToggleOpacityBooltoggled if opacity and be changed
9InheritedColourChannelIndexIntegerthe Color Channel ID of the copied color
10HSVHSVthe HSV of the copied color
11ToColourRedIntegerthe Red component that the colour changes to
12ToColourGreenIntegerthe Green component that the colour changes to
13ToColourBlueIntegerthe blue component that the colour changes to
14DeltaTimeFloatdelta used in colour change
15ToOpacityFloatopacity that fromOpacity should change too
16DurationFloatduration for From->To
17CopyOpacityBoolthe Copy Opacity property of the color

Undiscovered properties

KeyTypeProven ExistenceCommon Value
18bool(?)yes0