Client Color String Resource
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The color string contains the information for the initial state of the colors being used in the level. Its raw representation is formatted as follows:
{color}|{color}|...
, where color
is formatted as:
{property_key}_{property_value}_{property_key}_{property_value}_...
.
Color Properties
The color entries have the following properties:
Key | Name | Type | Description |
---|---|---|---|
1 | FromColourRed | Integer | the Red component of the color |
2 | FromColourGreen | Integer | the Green component of the color |
3 | FromColourBlue | Integer | the Blue component of the color |
4 | PlayerColor | Player Color | the Player Color that the color is copying |
5 | Blending | Bool | the Blending property of the color |
6 | ColourChannelIndex | Integer | the Color Channel ID of the color |
7 | FromOpacity | Float | the Opacity property of the color |
8 | ToggleOpacity | Bool | toggled if opacity and be changed |
9 | InheritedColourChannelIndex | Integer | the Color Channel ID of the copied color |
10 | HSV | HSV | the HSV of the copied color |
11 | ToColourRed | Integer | the Red component that the colour changes to |
12 | ToColourGreen | Integer | the Green component that the colour changes to |
13 | ToColourBlue | Integer | the blue component that the colour changes to |
14 | DeltaTime | Float | delta used in colour change |
15 | ToOpacity | Float | opacity that fromOpacity should change too |
16 | Duration | Float | duration for From->To |
17 | CopyOpacity | Bool | the Copy Opacity property of the color |
Undiscovered properties
Key | Type | Proven Existence | Common Value |
---|---|---|---|
18 | bool(?) | yes | 0 |