Server Comment Resource
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Comment
A Comment is a message that the player can create inside of Geometry Dash. There are Two types of comments: Level Comments
and Account Comments
Level Comments
can be found after pressing thei
button which is located on the right side of the level menu which then opens the Comment Menu - you can also view comments by clicking on the comment icon on the player Profile. To Post a comment, the player has to click on the speech bubble icon and they can type their comment. Without any external tools, a comment can be up to 100 Characters in lengthAccount Comments
can be found on a user’s profile.Account Comments
are exactly the same asLevel Comments
however the following keys will not affect it:10, 11, 12
To Upload an Account Comment the player must click the speech bubble icon on their profile and they can type their comment. Without any external tools, a comment can be up to 140 Characters in length
Comment Object
A comment object is split into two sections: a Comment String
and an Author String
. these two strings are divided by a :
- The
Comment String
contains all the data regarding the comment itself- The
User String
contains all the data regarding the user who is commenting
The Comment String
and User String
are both structured with a key~value~key~value
pairing. Here is some examples of raw responses from the server
Level Comment Example
2~R0QgRG9jcyBhcmUgZXBpYw==~3~84696119~4~0~7~0~10~0~9~2 seconds~6~12872819:1~TheWylieMaster~9~1~10~4~11~16~14~3~15~2~16~9276649
Account Comment Example
2~R0QgRG9jcyBhcmUgZXBpYw==~4~11~9~3 months~6~18083050
Each key
is tied to a component within the client and the value
sets data for the specific component.
A list of all known keys can be found in the table below
Comment Structure
Note: Keys marked with an asterisk *
do not affect Account Comments
Key | Name/Value | Type | Description |
---|---|---|---|
1 | levelID | Integer | The levelID linked to the comment. This ID is negative if the comment is on a list |
2 | comment | String | The comment left by the user, encoded in base64 |
3 | authorPlayerID | Integer | The player ID of the comment author |
4 | likes | Integer | The amount of likes the comment has |
5 | dislikes | Integer | The amount of dislikes the comment has -> unused |
6 | messageID | Integer | The message ID. Account comments have different IDs than level comments |
7 | spam | Bool | If a comment has been flagged as spam |
8 | authorAccountID | Integer | The accountID of the comment author |
9 | age | String | How long ago the comment was posted (e.g. “2 months”) |
10 | percent* | Integer | The percent the player put in their comment. Also doesn’t apply to List Comments |
11 | modBadge* | Integer | The Mod Badge of a moderator commenting |
12 | moderatorChatColor* | String | Comma separated list of the RGB values of the moderator’s chat color - only appears if the players modBadge > 0 |
User Structure
Note: These values are only returned through Level Comments
Key | Name/Value | Type | Description |
---|---|---|---|
1 | userName | String | Author’s username |
9 | icon | Integer | Which icon the player is using, starting with 1 as the first icon |
10 | playerColor | Integer | Author’s primary player color, presumably ordered cronologically from left to right per update |
11 | playerColor2 | Integer | Author’s secondary player color, presumably ordered cronologically from left to right per update |
14 | iconType | Integer | Author’s icon type indexing an array of icon, ship, ball, ufo, wave, robot, spider |
15 | glow | Integer | 0 = no glow, 2 = glow |
16 | accountID | Integer | Author’s account ID. This is different than the player ID |
Comment Bans
If a user violates the commenting rules, they can be banned from posting comments.
As of Geometry Dash version 2.11, there are 2 different types of bans
- Permanent Bans - Only way to recieve one is by RobTop directly. The server response to trigger this is
-10
- Temporary Bans - Elder Moderators and RobTop are able to enforce these onto people. The server response to trigger temporary bans is split into 3 components
temp_{length}_{reason}
Temporary Ban Structure
Component | Description |
---|---|
temp | is used for the game to identify if the user is banned |
length | The duration of the ban in seconds |
reason | The reason the user was banned |
Trivia
-
The
User String
uses the same response parser that player profiles use -
The only example of
Account Comments
where it was able to display a colour is with RobTop’s profile, this is because RobTop hardcoded the account colour into the accountID of71