create | Function | | 0x2eb9a0 | - | - | - | link | link |
getObject | Function | | - | - | - | - | link | link |
setObject | Function | p0 | - | - | - | - | link | link |
init | Function | | 0x52e00 | - | - | - | link | link |
m_gameState | Field | | - | - | - | - | - | - |
m_shaderState | Field | | - | - | - | - | - | - |
m_audioState | Field | | - | - | - | - | - | - |
m_physicalCheckpointObject | Field | | - | - | - | - | - | - |
m_player1Checkpoint | Field | | - | - | - | - | - | - |
m_player2Checkpoint | Field | | - | - | - | - | - | - |
m_unkInt1 | Field | | - | - | - | - | - | - |
m_unkInt2 | Field | | - | - | - | - | - | - |
m_unkInt3 | Field | | - | - | - | - | - | - |
m_unkShort1 | Field | | - | - | - | - | - | - |
m_unkInt4 | Field | | - | - | - | - | - | - |
m_unkInt5 | Field | | - | - | - | - | - | - |
m_vectorDynamicSaveObjects | Field | | - | - | - | - | - | - |
m_vectorActiveSaveObjects1 | Field | | - | - | - | - | - | - |
m_vectorActiveSaveObjects2 | Field | | - | - | - | - | - | - |
m_effectManagerState | Field | | - | - | - | - | - | - |
m_gradientTriggerObjectArray | Field | | - | - | - | - | - | - |
m_unkBool1 | Field | | - | - | - | - | - | - |
m_sequenceTriggerStateUnorderedMap | Field | | - | - | - | - | - | - |
m_unkGetsCopiedFromGameState | Field | | - | - | - | - | - | - |