CheckpointObject | Function | | 0x381f50 | - | - | - | - | - |
create | Function | | inline | - | - | - | link | link |
getObject | Function | | - | - | - | - | link | link |
setObject | Function | p0 | - | - | - | - | link | link |
init | Function | | 0x767c0 | 0xbfd90 | 0xab33c | 0x125188 | link | link |
m_gameState | Field | | - | - | - | - | - | - |
m_shaderState | Field | | - | - | - | - | - | - |
m_audioState | Field | | - | - | - | - | - | - |
m_physicalCheckpointObject | Field | | - | - | - | - | - | - |
m_player1Checkpoint | Field | | - | - | - | - | - | - |
m_player2Checkpoint | Field | | - | - | - | - | - | - |
m_maybeAPointer1 | Field | | - | - | - | - | - | - |
m_unkInt1 | Field | | - | - | - | - | - | - |
m_unkShort1 | Field | | - | - | - | - | - | - |
m_maybeAPointer2 | Field | | - | - | - | - | - | - |
m_vectorDynamicSaveObjects | Field | | - | - | - | - | - | - |
m_vectorActiveSaveObjects1 | Field | | - | - | - | - | - | - |
m_vectorActiveSaveObjects2 | Field | | - | - | - | - | - | - |
m_effectManagerState | Field | | - | - | - | - | - | - |
m_gradientTriggerObjectArray | Field | | - | - | - | - | - | - |
m_unkBool1 | Field | | - | - | - | - | - | - |
m_sequenceTriggerStateUnorderedMap | Field | | - | - | - | - | - | - |
m_maybeAPointer3 | Field | | - | - | - | - | - | - |