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PlayLayer (2.205)

Name Type Arguments Windows macOS Intel macOS ARM iOS Android 32-bit Android 64-bit
create Function level, useReplay, dontCreateObjects - - - - link link
get Function inline inline inline inline inline inline
addCircle Function cw inline inline inline inline inline inline
addObject Function p0 - - - - link link
addToGroupOld Function p0 - - - - link link
applyCustomEnterEffect Function p0, p1 - - - - link link
applyEnterEffect Function p0, p1, p2 - - - - link link
canPauseGame Function - - - - link link
checkpointWithID Function p0 - - - - link link
colorObject Function p0, p1 - - - - link link
commitJumps Function - - - - link link
compareStateSnapshot Function - - - - link link
createCheckpoint Function - - - - link link
createObjectsFromSetupFinished Function - - - - link link
delayedFullReset Function - - - - link link
delayedResetLevel Function - - - - link link
fullReset Function - - - - link link
getCurrentPercent Function - - - - link link
getCurrentPercentInt Function - - - - link link
getEndPosition Function - - - - link link
getLastCheckpoint Function - - - - link link
getRelativeMod Function p0, p1, p2, p3 - - - - link link
getRelativeModNew Function p0, p1, p2, p3, p4 - - - - link link
getTempMilliTime Function - - - - link link
gravityEffectFinished Function - - - - link link
incrementJumps Function - - - - link link
init Function level, useReplay, dontCreateObjects - - - - link link
isGameplayActive Function - - - - link link
levelComplete Function - - - - link link
loadActiveSaveObjects Function p0, p1 - - - - - -
loadDefaultColors Function - - - - link link
loadDynamicSaveObjects Function p0 - - - - - -
loadFromCheckpoint Function p0 - - - - link link
loadLastCheckpoint Function - - - - link link
markCheckpoint Function - - - - link link
onQuit Function - - - - link link
optimizeColorGroups Function - - - - link link
optimizeOpacityGroups Function - - - - link link
pauseGame Function p0 - - - - link link
playEndAnimationToPos Function p0 - - - - link link
playPlatformerEndAnimationToPos Function p0, p1 - - - - link link
playReplay Function p0 - - - - - -
prepareCreateObjectsFromSetup Function p0 - - - - - -
prepareMusic Function p0 - - - - link link
processCreateObjectsFromSetup Function - - - - link link
processLoadedMoveActions Function - - - - link link
queueCheckpoint Function - - - - link link
removeAllObjects Function - - - - link link
removeCheckpoint Function p0 - - - - link link
removeFromGroupOld Function p0 - - - - link link
resetLevel Function - - - - link link
resetLevelFromStart Function - - - - link link
resume Function - - - - link link
resumeAndRestart Function p0 - - - - link link
saveActiveSaveObjects Function p0, p1 - - - - - -
saveDynamicSaveObjects Function p0 - - - - - -
scanActiveSaveObjects Function - - - - link link
scanDynamicSaveObjects Function - - - - link link
scene Function p0, p1, p2 - - - - link link
screenFlipObject Function p0 - - - - link link
setDamageVerifiedIdx Function p0 - - - - link link
setupHasCompleted Function - - - - link link
shouldBlend Function p0 - - - - link link
showCompleteEffect Function - - - - link link
showCompleteText Function - - - - link link
showEndLayer Function - - - - link link
showHint Function - - - - link link
showNewBest Function p0, p1, p2, p3, p4, p5 - - - - link link
showRetryLayer Function - - - - link link
showTwoPlayerGuide Function - - - - link link
spawnCircle Function - - - - link link
spawnFirework Function - - - - link link
startGame Function - - - - link link
startGameDelayed Function - - - - link link
startMusic Function - - - - link link
startRecording Function - - - - link link
startRecordingDelayed Function - - - - link link
stopRecording Function - - - - link link
storeCheckpoint Function p0 - - - - link link
takeStateSnapshot Function - - - - link link
toggleBGEffectVisibility Function p0 - - - - link link
toggleDebugDraw Function p0 - - - - link link
toggleGhostEffect Function p0 - - - - link link
togglePracticeMode Function p0 - - - - link link
tryStartRecord Function - - - - link link
updateAttempts Function - - - - link link
updateEffectPositions Function - - - - link link
updateInfoLabel Function - - - - link link
updateInvisibleBlock Function p0, p1, p2, p3, p4, p5 - - - - link link
updateProgressbar Function - - - - link link
updateScreenRotation Function p0, p1, p2, p3, p4, p5, p6, p7 - - - - link link
updateTimeWarp Function p0, p1 - - - - link link
onEnterTransitionDidFinish Function - - - - link link
onExit Function - - - - link link
postUpdate Function p0 - - - - link link
checkForEnd Function - - - - link link
testTime Function - - - - link link
updateVerifyDamage Function - - - - link link
updateAttemptTime Function p0 - - - - link link
updateVisibility Function p0 - - - - link link
opacityForObject Function p0 - - - - link link
updateColor Function p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10 - - - - link link
activateEndTrigger Function p0, p1, p2 - - - - link link
activatePlatformerEndTrigger Function p0, p1 - - - - - -
toggleGlitter Function p0 - - - - link link
destroyPlayer Function p0, p1 - - - - link link
toggleGroundVisibility Function p0 - - - - link link
toggleMGVisibility Function p0 - - - - link link
toggleHideAttempts Function p0 - - - - link link
timeForPos Function p0, p1, p2, p3, p4 - - - - link link
posForTime Function p0 - - - - link link
resetSPTriggered Function - - - - link link
updateTimeWarp Function p0 - - - - link link
playGravityEffect Function p0 - - - - link link
manualUpdateObjectColors Function p0 - - - - link link
checkpointActivated Function p0 - - - - link link
flipArt Function p0 - - - - link link
updateTimeLabel Function p0, p1, p2 - - - - link link
checkSnapshot Function - - - - link link
toggleProgressbar Function - - - - link link
toggleInfoLabel Function - - - - link link
removeAllCheckpoints Function - - - - link link
toggleMusicInPractice Function - - - - link link
currencyWillExit Function p0 - - - - link link
circleWaveWillBeRemoved Function p0 - - - - link link
dialogClosed Function p0 - - - - link link
m_coinArray Field - - - - - -
m_circleWaveArray Field - - - - - -
m_attemptLabel Field - - - - - -
m_percentageLabel Field - - - - - -
m_unkptr0 Field - - - - - -
m_progressBar Field - - - - - -
m_colorKeyDict Field - - - - - -
m_keyColors Field - - - - - -
m_keyOpacities Field - - - - - -
m_keyPulses Field - - - - - -
m_nextColorKey Field - - - - - -