Skip to content | Name | Type | Arguments | Windows | macOS Intel | macOS ARM | iOS | Android 32-bit | Android 64-bit |
| create | Function | p0 | - | - | - | - | link | link |
| init | Function | p0 | - | - | - | - | link | link |
| ~GJMapObject | Function | | - | - | - | - | - | - |
| setObjectOrigin | Function | p0, p1 | - | - | - | - | link | link |
| playerJump | Function | | - | - | - | - | link | link |
| monsterIdle | Function | | - | - | - | - | link | link |
| monsterJump | Function | | - | - | - | - | link | link |
| moveMonster | Function | p0, p1 | - | - | - | - | link | link |
| moveMonster | Function | | - | - | - | - | link | link |
| moveFinished | Function | | - | - | - | - | link | link |
| touchMonster | Function | | - | - | - | - | link | link |
| updateShadow | Function | p0, p1, p2 | - | - | - | - | link | link |
| createMonster | Function | p0 | - | 0x244df0 | 0x244df0 | - | link | link |
| startPlayerJumpLoop | Function | | - | - | - | - | link | link |
| startMonsterJumpLoop | Function | | - | - | - | - | link | link |