| create | Function | | 0x2eb9a0 | - | - | - | link | link |
| getObject | Function | | - | - | - | - | link | link |
| setObject | Function | p0 | - | - | - | - | link | link |
| init | Function | | 0x52e00 | - | - | - | link | link |
| m_gameState | Field | | - | - | - | - | - | - |
| m_shaderState | Field | | - | - | - | - | - | - |
| m_audioState | Field | | - | - | - | - | - | - |
| m_physicalCheckpointObject | Field | | - | - | - | - | - | - |
| m_player1Checkpoint | Field | | - | - | - | - | - | - |
| m_player2Checkpoint | Field | | - | - | - | - | - | - |
| m_unkInt1 | Field | | - | - | - | - | - | - |
| m_unkInt2 | Field | | - | - | - | - | - | - |
| m_unkInt3 | Field | | - | - | - | - | - | - |
| m_unkShort1 | Field | | - | - | - | - | - | - |
| m_unkInt4 | Field | | - | - | - | - | - | - |
| m_unkInt5 | Field | | - | - | - | - | - | - |
| m_vectorDynamicSaveObjects | Field | | - | - | - | - | - | - |
| m_vectorActiveSaveObjects1 | Field | | - | - | - | - | - | - |
| m_vectorActiveSaveObjects2 | Field | | - | - | - | - | - | - |
| m_effectManagerState | Field | | - | - | - | - | - | - |
| m_gradientTriggerObjectArray | Field | | - | - | - | - | - | - |
| m_unkBool1 | Field | | - | - | - | - | - | - |
| m_sequenceTriggerStateUnorderedMap | Field | | - | - | - | - | - | - |
| m_unkGetsCopiedFromGameState | Field | | - | - | - | - | - | - |