| CheckpointObject | Function | | 0x381f50 | - | - | - | - | - |
| create | Function | | inline | - | - | - | link | link |
| getObject | Function | | - | - | - | - | link | link |
| setObject | Function | p0 | - | - | - | - | link | link |
| init | Function | | 0x767c0 | 0xbfd90 | 0xab33c | 0x125188 | link | link |
| m_gameState | Field | | - | - | - | - | - | - |
| m_shaderState | Field | | - | - | - | - | - | - |
| m_audioState | Field | | - | - | - | - | - | - |
| m_physicalCheckpointObject | Field | | - | - | - | - | - | - |
| m_player1Checkpoint | Field | | - | - | - | - | - | - |
| m_player2Checkpoint | Field | | - | - | - | - | - | - |
| m_maybeAPointer1 | Field | | - | - | - | - | - | - |
| m_unkInt1 | Field | | - | - | - | - | - | - |
| m_unkShort1 | Field | | - | - | - | - | - | - |
| m_maybeAPointer2 | Field | | - | - | - | - | - | - |
| m_vectorDynamicSaveObjects | Field | | - | - | - | - | - | - |
| m_vectorActiveSaveObjects1 | Field | | - | - | - | - | - | - |
| m_vectorActiveSaveObjects2 | Field | | - | - | - | - | - | - |
| m_effectManagerState | Field | | - | - | - | - | - | - |
| m_gradientTriggerObjectArray | Field | | - | - | - | - | - | - |
| m_unkBool1 | Field | | - | - | - | - | - | - |
| m_sequenceTriggerStateUnorderedMap | Field | | - | - | - | - | - | - |
| m_maybeAPointer3 | Field | | - | - | - | - | - | - |